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Sunday, August 10, 2025

Legend of Edda in 2025 – What’s Going On

Overview

Legend of Edda is a free-to-play MMORPG with an anime-inspired chibi art style and a setting influenced by Greek mythology. Players align themselves with either the Olympians or the Titans, engaging in both PvE and PvP activities. As of 2025, the most recent iteration of the game, Legend of Edda: Pegasus, has ceased operations, with its servers shutting down in October 2024 due to operational costs. While no new official version is active, the game remains of interest to players familiar with its previous releases.

Features

The game offers three base classes—Fighter, Rogue, and Mage—which branch into two specializations each at higher levels. PvE content includes quests, instanced dungeons, crafting, and the use of pets and mounts. PvP modes feature duels, small-scale arena matches, guild-based battles, and large-scale faction wars known as Sacred Wars. The in-game economy includes a premium shop, primarily offering cosmetic items that can also be obtained through in-game means.

History

Originally launched in the early 2010s, Legend of Edda has experienced multiple closures and relaunches across different publishers and regions. The Pegasus version, introduced in 2023, implemented updates to gameplay and systems while retaining the core mechanics and art style. Despite efforts to sustain the project, the servers were closed in late 2024, marking another conclusion in the game’s recurring cycle of returns and shutdowns.

Reception

Critics and players have noted the game’s straightforward structure and accessible design. Its large-scale PvP content has been cited as a notable feature, though some have pointed out a lack of long-term content depth. Community discussions often reference its repeated shutdowns and relaunches, with mixed opinions on whether the game’s updates addressed underlying issues.

Conclusion

In 2025, Legend of Edda is not currently active in any official capacity, with its most recent version, Pegasus, having ended service the previous year. While the game has not maintained continuous availability, its various iterations have left a record of its mechanics, visual style, and player community. Its history reflects both the challenges and persistence often seen in niche MMORPG titles.

Aion Classic Outlines Upcoming Updates and Community Initiatives

The Aion Classic team has released a producer letter detailing their plans for the remainder of the year. A major update is scheduled for late October or early November, introducing a new class, multiple PvE and PvP instances, a new map, and various quality of life adjustments. This release will also include class balancing changes based on player feedback. Additionally, the developers are preparing a time-limited event server planned for late Q4, modeled after a format used in other regions.

The development team stated that they have been working closely with community representatives to address player concerns. This has led to requests for changes to item and currency drop rates, as well as adjustments to certain encounters. Faction balance measures are also in progress, with new mechanics and events aimed at supporting underrepresented factions. A faction change feature is planned for release next year as part of a future update.

The letter also addressed ongoing technical and gameplay issues. Crash problems are still under investigation, and the developers are coordinating with the original publisher for solutions. Cheating continues to be a priority, with thousands of accounts permanently banned in recent months. Players are encouraged to report suspicious activity through official support channels with clear evidence. The update concluded with a reaffirmation of the team’s ongoing work to address feedback and improve the overall experience for players.

Tree of Savior Introduces Aether Blader Class and Client Stability Improvements

Tree of Savior has announced that the second recovery request for the Zachariel server merge has been processed. This follows the ongoing adjustments related to server consolidation, aimed at ensuring smooth account and data integration for affected players. The processing of these requests is part of the broader server management updates being implemented by the development team.


In addition to server-related updates, the developers have confirmed upcoming client stabilization measures. These changes are intended to address and reduce intermittent client shutdowns that have been reported by users. By improving overall client performance, the update aims to enhance gameplay stability and reduce technical interruptions.

The update also introduces a new class option. Players who have chosen the Scout class can now advance to the Aether Blader [T], expanding the class progression system. This addition provides a new gameplay path for Scout-class characters and offers players another choice in character development.

Ragnarok Online 3 Pioneer Test Scheduled for August 12

The development team of Ragnarok Online 3 has confirmed that its first Pioneer Test will commence on August 12. This initial testing phase will have a limited scope, providing access to seven third jobs, the Guild League, and the 10-player dungeon “Divine Realm.” Additional features such as large-scale guild wars, 5-player dungeons, and vending systems remain in development and will be introduced in later phases. According to the announcement, the focus for this phase has been on refining core systems rather than implementing the full range of planned features.


Server access during the test will be restricted, with limited player capacity, regional availability, and timed sessions. The development team stated that these measures aim to maintain a stable environment during the testing process. Friend Codes for participation will be distributed weekly through official Facebook, Discord, and JoyMaker channels, as well as through ranking rewards for in-game events. These measures are intended to gradually expand player access while monitoring performance and stability.

No release date for the full game has been confirmed at this time. The developers indicated they are continuing work on improving gameplay systems, performance, and balance before moving toward launch. Player feedback from the Pioneer Test will be used to inform further development, and the team expressed an intention to address concerns regarding monetization, automated gameplay, and class balance raised by the community since the release of the game’s earlier demo.

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